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helix / Path
Variable: Path
constPath:object
Defined in: core/values/paths.ts:83
Common NBT paths, grouped by holder kind: Path.Entity.Health, Path.Player.SelectedItem, Path.Block.Items.
Type Declaration
Block
readonlyBlock:object
Block.CustomName
readonlyCustomName:NbtPathValue="CustomName"
Block.id
readonlyid:NbtPathValue="id"
Block.Items
readonlyItems:NbtPathValue="Items"
Block.Lock
readonlyLock:NbtPathValue="Lock"
Block.LootTable
readonlyLootTable:NbtPathValue="LootTable"
Block.LootTableSeed
readonlyLootTableSeed:NbtPathValue="LootTableSeed"
Entity
readonlyEntity:object
Entity.Air
readonlyAir:NbtPathValue="Air"
Entity.ArmorItems
readonlyArmorItems:NbtPathValue="ArmorItems"
Entity.Attributes
readonlyAttributes:NbtPathValue="Attributes"
Entity.CustomName
readonlyCustomName:NbtPathValue="CustomName"
Entity.CustomNameVisible
readonlyCustomNameVisible:NbtPathValue="CustomNameVisible"
Entity.DeathTime
readonlyDeathTime:NbtPathValue="DeathTime"
Entity.FallDistance
readonlyFallDistance:NbtPathValue="FallDistance"
Entity.Fire
readonlyFire:NbtPathValue="Fire"
Entity.Glowing
readonlyGlowing:NbtPathValue="Glowing"
Entity.HandItems
readonlyHandItems:NbtPathValue="HandItems"
Entity.Health
readonlyHealth:NbtPathValue="Health"
Entity.HurtTime
readonlyHurtTime:NbtPathValue="HurtTime"
Entity.Invulnerable
readonlyInvulnerable:NbtPathValue="Invulnerable"
Entity.Motion
readonlyMotion:NbtPathValue="Motion"
Entity.NoGravity
readonlyNoGravity:NbtPathValue="NoGravity"
Entity.OnGround
readonlyOnGround:NbtPathValue="OnGround"
Entity.PortalCooldown
readonlyPortalCooldown:NbtPathValue="PortalCooldown"
Entity.Pos
readonlyPos:NbtPathValue="Pos"
Entity.Rotation
readonlyRotation:NbtPathValue="Rotation"
Entity.Silent
readonlySilent:NbtPathValue="Silent"
Entity.Tags
readonlyTags:NbtPathValue="Tags"
Entity.UUID
readonlyUUID:NbtPathValue="UUID"
Player
readonlyPlayer:object
Player.abilities
readonlyabilities:NbtPathValue="abilities"
Player.EnderItems
readonlyEnderItems:NbtPathValue="EnderItems"
Player.foodLevel
readonlyfoodLevel:NbtPathValue="foodLevel"
Player.foodSaturationLevel
readonlyfoodSaturationLevel:NbtPathValue="foodSaturationLevel"
Player.Inventory
readonlyInventory:NbtPathValue="Inventory"
Player.playerGameType
readonlyplayerGameType:NbtPathValue="playerGameType"
Player.Score
readonlyScore:NbtPathValue="Score"
Player.SelectedItem
readonlySelectedItem:NbtPathValue="SelectedItem"
Player.SelectedItemSlot
readonlySelectedItemSlot:NbtPathValue="SelectedItemSlot"
Player.SpawnX
readonlySpawnX:NbtPathValue="SpawnX"
Player.SpawnY
readonlySpawnY:NbtPathValue="SpawnY"
Player.SpawnZ
readonlySpawnZ:NbtPathValue="SpawnZ"
Player.XpLevel
readonlyXpLevel:NbtPathValue="XpLevel"
Player.XpP
readonlyXpP:NbtPathValue="XpP"
Player.XpTotal
readonlyXpTotal:NbtPathValue="XpTotal"