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helix / Path

Variable: Path

const Path: object

Defined in: core/values/paths.ts:83

Common NBT paths, grouped by holder kind: Path.Entity.Health, Path.Player.SelectedItem, Path.Block.Items.

Type Declaration

Block

readonly Block: object

Block.CustomName

readonly CustomName: NbtPathValue = "CustomName"

Block.id

readonly id: NbtPathValue = "id"

Block.Items

readonly Items: NbtPathValue = "Items"

Block.Lock

readonly Lock: NbtPathValue = "Lock"

Block.LootTable

readonly LootTable: NbtPathValue = "LootTable"

Block.LootTableSeed

readonly LootTableSeed: NbtPathValue = "LootTableSeed"

Entity

readonly Entity: object

Entity.Air

readonly Air: NbtPathValue = "Air"

Entity.ArmorItems

readonly ArmorItems: NbtPathValue = "ArmorItems"

Entity.Attributes

readonly Attributes: NbtPathValue = "Attributes"

Entity.CustomName

readonly CustomName: NbtPathValue = "CustomName"

Entity.CustomNameVisible

readonly CustomNameVisible: NbtPathValue = "CustomNameVisible"

Entity.DeathTime

readonly DeathTime: NbtPathValue = "DeathTime"

Entity.FallDistance

readonly FallDistance: NbtPathValue = "FallDistance"

Entity.Fire

readonly Fire: NbtPathValue = "Fire"

Entity.Glowing

readonly Glowing: NbtPathValue = "Glowing"

Entity.HandItems

readonly HandItems: NbtPathValue = "HandItems"

Entity.Health

readonly Health: NbtPathValue = "Health"

Entity.HurtTime

readonly HurtTime: NbtPathValue = "HurtTime"

Entity.Invulnerable

readonly Invulnerable: NbtPathValue = "Invulnerable"

Entity.Motion

readonly Motion: NbtPathValue = "Motion"

Entity.NoGravity

readonly NoGravity: NbtPathValue = "NoGravity"

Entity.OnGround

readonly OnGround: NbtPathValue = "OnGround"

Entity.PortalCooldown

readonly PortalCooldown: NbtPathValue = "PortalCooldown"

Entity.Pos

readonly Pos: NbtPathValue = "Pos"

Entity.Rotation

readonly Rotation: NbtPathValue = "Rotation"

Entity.Silent

readonly Silent: NbtPathValue = "Silent"

Entity.Tags

readonly Tags: NbtPathValue = "Tags"

Entity.UUID

readonly UUID: NbtPathValue = "UUID"

Player

readonly Player: object

Player.abilities

readonly abilities: NbtPathValue = "abilities"

Player.EnderItems

readonly EnderItems: NbtPathValue = "EnderItems"

Player.foodLevel

readonly foodLevel: NbtPathValue = "foodLevel"

Player.foodSaturationLevel

readonly foodSaturationLevel: NbtPathValue = "foodSaturationLevel"

Player.Inventory

readonly Inventory: NbtPathValue = "Inventory"

Player.playerGameType

readonly playerGameType: NbtPathValue = "playerGameType"

Player.Score

readonly Score: NbtPathValue = "Score"

Player.SelectedItem

readonly SelectedItem: NbtPathValue = "SelectedItem"

Player.SelectedItemSlot

readonly SelectedItemSlot: NbtPathValue = "SelectedItemSlot"

Player.SpawnX

readonly SpawnX: NbtPathValue = "SpawnX"

Player.SpawnY

readonly SpawnY: NbtPathValue = "SpawnY"

Player.SpawnZ

readonly SpawnZ: NbtPathValue = "SpawnZ"

Player.XpLevel

readonly XpLevel: NbtPathValue = "XpLevel"

Player.XpP

readonly XpP: NbtPathValue = "XpP"

Player.XpTotal

readonly XpTotal: NbtPathValue = "XpTotal"

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