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twine / AreaTrigger
Type Alias: AreaTrigger
AreaTrigger = {
center:Vec3;kind:"region";radius:number; } | {from:Vec3;kind:"cuboid";to:Vec3; } | {kind:"zones";zones:Zone[]; } | {equals:number;kind:"score";objective:string;target:string; }
Defined in: area.ts:40
Declares how an area switches itself on. The factory emits a cheap per-tick detector for the area; presence triggers (region/cuboid/zones) are tracked both ways - the area turns on while a player is inside and off once the region empties - while score latches on until something calls deactivate.
region- a single sphere: shorthand for onesphereZone.cuboid- a single axis-aligned box between two corners.zones- a union of any number of spheres/boxes; a player anywhere inside the union counts. Use this to fence off an irregular area out of several boxes, or to cover several rooms with one flag.score- activate when#<target> <objective>equalsequals(drive levels/quests from your own scoreboard state).
Areas with no trigger are activated manually (/function <ns>:<name>/activate) or by another module.